I'm currently using a nightly developer build of Krita, so certain dockers may be missing in the release builds, but my Krita layout tends to look something like this. You may never use some parts of your software and that's okay - did you know that Blender, the same software that things like Worthikids's cartoon Bigtop Burger was made in, can be used to turn MRI scans into 3D objects? Are you going to do that? Probably not. There are a lot of tools that aren't immediately obvious to use, but that's fine - a good maxim for art software is that 10% of the tools do 90% of the work. Part of Krita, though, is that it's a really, really bulky program. Krita is pretty straight-forward - it's a drawing program! You put down your tablet pen and you draw onto a canvas. However, because Krita isn't the bastard Photoshop or the prodigal son Clip Studio Paint, I'm not sure how much of this is going to carry over to other software. It's free and open-source, which is cool.
I do all the art and animation for this comic in Krita, which rules. When can I get away with not drawing a background?.Things I think about while drawing this comic. By popular request (one person asked) let's talk art! They actually only asked for how it'd work in Krita, but I've been wanting to do this for a while, so here we go, here's a full breakdown of like.